At the Reality Media Lab, I'm working on human augmentation through artificial intelligence and human-computer interaction methods.
My collaborators at the Reality Media Lab and I design human-computer interaction methods to transform and expand human perception.
Publications
Poster: Designing Sequential Eyelid Gestures for User Interfaces in VR
Christian Arzate Cruz, Tatsuya Natsume, Mizuto Ichihara, Fumihisa Shibata and Asako Kimura. IEEE Virtual Reality (VR), 2023 (Accepted).Analysis and Considerations of the Controllability of EMG-based Force Input
Hayato Nozaki, Yuta Kataoka, Christian Arzate Cruz, Fumihisa Shibata, and Asako Kimura. The 25th International Conference on Human-Computer Interaction (HCI International), 2023 (Accepted).Interactive Reinforcement Learning for Autonomous Behavior Design in: Li Y., Hilliges O. (eds) Artificial Intelligence for Human Computer Interaction: A Modern Approach. Human–Computer Interaction Series.
Christian Arzate Cruz and Takeo Igarashi. Springer, Cham., 2021. https://doi.org/10.1007/978-3-030-82681-9_11.
Project PageInteractive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors
Christian Arzate Cruz and Takeo Igarashi. In IEEE Conference on Games (CoG), 2021 https://doi.org/10.1109/CoG52621.2021.9618999.
Project PageMarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning
Christian Arzate Cruz and Takeo Igarashi. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (CHI Play), 2020 https://doi.org/10.1145/3383668.3419938.
Project PageA Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges
Christian Arzate Cruz and Takeo Igarashi. In Proceedings of the 2020 on Designing Interactive Systems Conference (DIS), 2020 http://doi.org/10.1145/3357236.3395525.Interactive Design Exploration of Game Stages Using Adjustable Synthetic Testers
Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, and Takeo Igarashi. In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG), 2020 https://doi.org/10.1145/3402942.3402982."ゲームAIによるパラメータ空間解析を活用した難易度調整用インターフェース"
Hirotaka Suetake,Tsukasa Fukusato,Christian Arzate Cruz,Andy Nealen,and Takeo Igarashi. The 27th Workshop on Interactive Systems and Software (WISS), 2019.HRLB⌃2: A Game AI Architecture for Believable Bots That Unifies the Elements of Flow and Reinforcement Learning (PhD Thesis)
Christian Arzate Cruz and Jorge Adolfo Ramirez Uresti , 2018.
PhD Thesis.HRLB⌃2: A Reinforcement Learning Based Framework for Believable Bots
Christian Arzate Cruz and Jorge Adolfo Ramirez Uresti. Applied Sciences, 2018 https://doi.org/10.3390/app8122453.Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions
Christian Arzate Cruz and Jorge Adolfo Ramirez Uresti. Entertainment Computing, 2017 https://doi.org/10.1016/j.entcom.2017.02.003.Personalized AI for Groups of Non-PlayerCharacters
Christian Arzate Cruz and Jorge Adolfo Ramirez Uresti. In Doctoral Consortium of the Mexican International Conference on Artificial Intelligence (MICAI), 2013. PDFMétodo Robusto para Detectar Dedos Usando Profundidad
Christian Arzate Cruz, Isaac Rudomin Goldberg, and Jorge Adolfo Ramirez Uresti. In Congreso Mexicano de Inteligencia Artificial (COMIA), 2013. PDF